Product Areas
Modeling and Simulation
Review recorded play movement, current preview limits, and planned Pro simulation.
Overview / Purpose
Modeling and Simulation is where football ideas become explicit enough to inspect. Instead of leaving everything in whiteboard shorthand or staff memory, this area aims to make the underlying logic visible.
That includes questions like:
- what relationships or assumptions define a concept
- what inputs matter to the decision being modeled
- which assumptions remain unresolved
- what should be tested before a concept is taught or operationalized
Playback, preview scores, and planned simulation
2D playback shows the paths and timing your staff recorded. Use it to review the drawing in motion. It does not predict how players will respond during a game.
Heuristic advisory preview uses fixed formulas. Its scores cannot tell you a play's chance of success, how reliable a prediction is, or which play is best. Older stored results labeled Historical non-evaluated result are separate from the new play-step checks.
Pro simulation is planned and is not available yet. Its planned workflow checks saved play movement, supported conditional assignments, and declared timing and spacing requirements. It can compare one permitted change to a motion's end time with the saved original. Recorded replay shows the evaluated movement and check results, including declared requirements that were missed or actions that did not execute.
A completed check does not predict football success or identify the best play. Unsupported or missing inputs can prevent a run. Ask your organization owner which preview workflows are available to your staff.
These checks do not model possession, contact, tackles, injuries, fatigue, or live opponent adjustments, and do not predict player performance. 3D and autonomous coaching are not available.
Read Play Designer to review a play and Simulation Profiles for settings and access information.
Who it is for
This area is for people who need clarity before commitment: coordinators, analysts, designers, and anyone responsible for saying more than “we know what we mean.”
It is especially valuable when the organization wants to reduce ambiguity between staff members who may use the same words but mean different things.
What good looks like
A healthy modeling surface should let a staff member explain:
- the concept being represented
- the assumptions behind it
- the constraints that matter
- the kinds of outcomes being explored
That creates a stronger foundation for downstream design and teaching. It also makes revision easier because the reasoning is no longer trapped in conversation alone.
What this area is not
This area is not just about generating a polished visual. It is about making football logic concrete enough to examine. If a model cannot be reasoned about, challenged, and improved, it is not doing the job this area is meant to do.


